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help animating a waterfall

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I was messing around today trying to create a workflow for animating a waterfeature in Twinmotion which I modeled in Vectorworks.

Does anyone have some tips on how best to accomplish this?


I modeled the waterfall and foam by lofting some nurbs.  It's okay, but creates a lot of geometry.  Here's my result using three different water textures, one each for the pool, waterfall, and area where the waterfall hits the pool.    I suppose it could be better if I spend some time making better textures.  Any advice appreciated.



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