Jeff Prince Posted July 27, 2020 Share Posted July 27, 2020 I was messing around today trying to create a workflow for animating a waterfeature in Twinmotion which I modeled in Vectorworks. Does anyone have some tips on how best to accomplish this? I modeled the waterfall and foam by lofting some nurbs. It's okay, but creates a lot of geometry. Here's my result using three different water textures, one each for the pool, waterfall, and area where the waterfall hits the pool. I suppose it could be better if I spend some time making better textures. Any advice appreciated. 1 Quote Link to comment
herbieherb Posted August 10, 2020 Share Posted August 10, 2020 Maybe add some fog? 1 Quote Link to comment
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