Jump to content

help animating a waterfall


Recommended Posts

I was messing around today trying to create a workflow for animating a waterfeature in Twinmotion which I modeled in Vectorworks.

Does anyone have some tips on how best to accomplish this?

 

I modeled the waterfall and foam by lofting some nurbs.  It's okay, but creates a lot of geometry.  Here's my result using three different water textures, one each for the pool, waterfall, and area where the waterfall hits the pool.    I suppose it could be better if I spend some time making better textures.  Any advice appreciated.

 

 

  • Like 1
Link to comment
  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...