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Hi guys,


I am trying to render in 3D using open GL but it seems I can only use the solid colour in the attribute palette but unable to choose an image. It does seem to upload when i choose one from the library in the resource manager. My layer option is set to show/snap/modify others and I use only one design layer so surely I must do something wrong?


I can render the wall in solid colours but as you see the bricks don't show if I choose the image - Same for the roof!

Can someone advise? I am sure it must be something simple which I have not figured out.


Thank you 


Screenshot 2020-07-15 at 19.33.07.png

Edited by Julian78

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You need to apply a texture. This is done in the object info palette. 

I would advise you to check out one of the free courses in the online vectorworks University. 

There are some basic rendering courses there that will help you on your way. 

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Image Fill is a 2D only thing and only applies in Top/Plan. To get it to render in 3D you will need to make a Texture from the image.

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