The Hamma Posted July 14, 2020 Share Posted July 14, 2020 I need some help. Apparently this script is editing objects that are selected on sheet layers even though the sheet layer is not active. Does anyone know how to limit the selection to just the viewable and editable layers. I thought about using ForEachObjectInLayer but it does not work for symbols and PIO in walls. """ This script assigns selected objects to class "1_Exist-(original class)" and set Construction Phase to 'EXISTING TO REMAIN'. If a in wall object is selected without selecting the wall the script will only change those in wall objects. If a wall is selected it will change the wall and all objects inserted in that wall. If New class does not exist objects original class is duplicated to retain class attributes. To take full advantage of this script use "Data Visualization" to display the "Construction Phase" record objects as desired. 1. Set "Data Visualization" to modify drawings per "Construction Phase" record 2. To make a "Construction Phase" invisible set the attributes of that phase to: Line settings to Fill "Solid White" and Line weight "0" This Python Script may be freely distributed. No warranty provided. Use at your own risk. Vectorworks bug does not show changes to symbols inserted in wall until either: Drawing is saved and reopened. Setting in Data Visualization dialog is changed. Symbol is removed from wall, can then be reinserted David Hamer, 2020 """ # Modifications to any objects happen here def assign(h): CName = vs.GetClass(h) CLen = vs.Len(CName) CNameE = vs.Copy(CName, 1, 8) # Grab First 8 letters of handle's class CNameD = vs.Copy(CName, 1, 7) # Grab First 7 letters of handle's class if CNameD == '2_Demo-': # Check if first 7 letters equal '2_Demo-' CName = vs.Copy(CName, 8, CLen) # if true grab root name of class # check if the class is new, if so delete new class and duplicate objects class and rename. if CNameE == '1_Exist-': CNameN = CName else: CNameN = vs.Concat('1_Exist-', CName) # If not add '1_Exist-' to name ClassCount = vs.ClassNum() # determine number of classes in drawing vs.NameClass(CNameN) # set the name of the class to be applied to handle if new class will be created if ClassCount + 1 == vs.ClassNum(): # check if the class is new and if delete new class and duplicate source vs.ReDraw() vs.DelClass(CNameN) # Delete new class CHandle = vs.GetObject(CName) # get handle to source class NDCHandle = vs.CreateDuplicateObject(CHandle, vs.GetParent(CHandle)) # duplicate source class vs.SetName(NDCHandle, CNameN) # rename duplicate class to name to be applied to handle vs.ResetObject(NDCHandle) vs.ResetObject(h) vs.SetClass(h, CNameN) # name handle's class vs.SetRecord(h, 'Construction Phase') # add record to inserted object vs.SetRField(h, 'Construction Phase', 'Phase', 'EXISTING TO REMAIN') # modify record to inserted object # Passes Handle to "def assign(h):" of PIO or Symbol selected def pio_processing(h): global container # declare global variable to be retained assign(h) # Runs "def assign(h):" hParent = vs.GetParent(h) # Get Parent handle itParent = vs.GetTypeN(hParent) # Get Parent type if itParent != []: if itParent == 68: # If Parent type is a wall set container to state PIOinwallwasdetected container = 'PIOinwallwasdetected' if itParent == 89: # If Parent type is a round wall set container to state PIOinwallwasdetected container = 'PIOinwallwasdetected' # Passes Handle to "def assign(h):" of every object except PIO and Symbols outside walls selected def object_processing(h): assign(h) # Runs "def assign(h):" h1 = vs.FIn3D(h) while h1 != []: if vs.GetTypeN(h1) == 15: assign(h1) # Runs "def assign(h):" on symbol inserted if vs.GetTypeN(h1) == 86: assign(h1) # Runs "def assign(h):" on PIO inserted h1 = vs.NextObj(h1) container = 'none' # Declare container var ACName = vs.ActiveClass() # Record name of active class if vs.GetObject('Construction Phase') == (): # Creates "Construction Phase" record if not present vs.NewField('Construction Phase', 'Phase', '<none>', 4, 0) # Passes Handle to "def pio_processing(h):" of PIO and Symbols selected vs.ForEachObject(pio_processing, "((((T=PLUGINOBJECT)|(T=SYMBOL)) & (V) & (SEL=TRUE)))") # Passes Handle to "def object_processing(h):" of objects selected except PIO and Symbols outside walls selected # Skipped if PIO or Symbol selected was in wall if container != 'PIOinwallwasdetected': vs.ForEachObject(object_processing, "(((T<>PLUGINOBJECT)&(T<>SYMBOL) & (V) & (VSEL=TRUE)))") vs.NameClass(ACName) # Return active class Quote Link to comment
Pat Stanford Posted July 15, 2020 Share Posted July 15, 2020 I am a Pascal (Vectorscript) guy, so I am not going to try and edit your code, but I would probably just add a test for the layer type into both the pio_processing and object_processing subroutine. Something like. If GetObjectVariableInt(GetLayer(Handle to object), 154)=1 Then Where GetLayer returns a handle to the layer the object is on and GetObjectVariableInt(154) return the type of layer with 1 being a design layer and 2 being a sheet (presentation layer in the documentation) layer. HTH. 1 Quote Link to comment
The Hamma Posted July 15, 2020 Author Share Posted July 15, 2020 (edited) Great Idea. Now I can isolate it and now I can get it to run in sheet layers or veiwport annotations if they are the active layer. """ This script assigns selected objects to class "1_Exist-(original class)" and set Construction Phase to 'EXISTING TO REMAIN'. If a in wall object is selected without selecting the wall the script will only change those in wall objects. If a wall is selected it will change the wall and all objects inserted in that wall. If New class does not exist objects original class is duplicated to retain class attributes. To take full advantage of this script use "Data Visualization" to display the "Construction Phase" record objects as desired. 1. Set "Data Visualization" to modify drawings per "Construction Phase" record 2. To make a "Construction Phase" invisible set the attributes of that phase to: Line settings to Fill "Solid White" and Line weight "0" This Python Script may be freely distributed. No warranty provided. Use at your own risk. Vectorworks bug does not show changes to symbols inserted in wall until either: Drawing is saved and reopened. Setting in Data Visualization dialog is changed. Symbol is removed from wall, can then be reinserted David Hamer, 2020 """ # Modifications to any objects happen here def assign(h): CName = vs.GetClass(h) CLen = vs.Len(CName) CNameE = vs.Copy(CName, 1, 8) # Grab First 8 letters of handle's class CNameD = vs.Copy(CName, 1, 7) # Grab First 7 letters of handle's class if CNameD == '2_Demo-': # Check if first 7 letters equal '2_Demo-' CName = vs.Copy(CName, 8, CLen) # if true grab root name of class # check if the class is new, if so delete new class and duplicate objects class and rename. if CNameE == '1_Exist-': CNameN = CName else: CNameN = vs.Concat('1_Exist-', CName) # If not add '1_Exist-' to name ClassCount = vs.ClassNum() # determine number of classes in drawing vs.NameClass(CNameN) # set the name of the class to be applied to handle if new class will be created if ClassCount + 1 == vs.ClassNum(): # check if the class is new and if delete new class and duplicate source vs.ReDraw() vs.DelClass(CNameN) # Delete new class CHandle = vs.GetObject(CName) # get handle to source class NDCHandle = vs.CreateDuplicateObject(CHandle, vs.GetParent(CHandle)) # duplicate source class vs.SetName(NDCHandle, CNameN) # rename duplicate class to name to be applied to handle vs.ResetObject(NDCHandle) vs.ResetObject(h) vs.SetClass(h, CNameN) # name handle's class vs.SetRecord(h, 'Construction Phase') # add record to inserted object vs.SetRField(h, 'Construction Phase', 'Phase', 'EXISTING TO REMAIN') # modify record to inserted object # Passes Handle to "def assign(h):" of PIO or Symbol selected def pio_processing(h): global container # declare global variable to be retained if vs.GetObjectVariableInt(vs.GetLayer(h), 154) == activetype: assign(h) # Runs "def assign(h):" hParent = vs.GetParent(h) # Get Parent handle itParent = vs.GetTypeN(hParent) # Get Parent type if itParent != []: if itParent == 68: # If Parent type is a wall set container to state PIOinwallwasdetected container = 'PIOinwallwasdetected' if itParent == 89: # If Parent type is a round wall set container to state PIOinwallwasdetected container = 'PIOinwallwasdetected' # Passes Handle to "def assign(h):" of every object except PIO and Symbols outside walls selected def object_processing(h): if vs.GetObjectVariableInt(vs.GetLayer(h), 154) == activetype: assign(h) # Runs "def assign(h):" h1 = vs.FIn3D(h) while h1 != []: if vs.GetObjectVariableInt(vs.GetLayer(h1), 154) == activetype: if vs.GetTypeN(h1) == 15: assign(h1) # Runs "def assign(h):" on symbol inserted if vs.GetTypeN(h1) == 86: assign(h1) # Runs "def assign(h):" on PIO inserted h1 = vs.NextObj(h1) def sl_processing(h): # Omit's Viewports in Sheet Layers if vs.GetTypeN(h) != 122: assign(h) activetype = 1 container = 'none' # Declare container var ACName = vs.ActiveClass() # Record name of active class if vs.GetObject('Construction Phase') == (): # Creates "Construction Phase" record if not present vs.NewField('Construction Phase', 'Phase', '<none>', 4, 0) if vs.GetObjectVariableInt(vs.ActLayer(), 154) == 2: activetype = 2 vs.ForEachObjectInLayer(sl_processing, 2, 0, 0) else: # Passes Handle to "def pio_processing(h):" of PIO and Symbols selected vs.ForEachObject(pio_processing, "((((T=PLUGINOBJECT)|(T=SYMBOL)) & (V) & (SEL=TRUE)))") # Passes Handle to "def object_processing(h):" of objects selected except PIO and Symbols outside walls selected # Skipped if PIO or Symbol selected was in wall if container != 'PIOinwallwasdetected': vs.ForEachObject(object_processing, "(((T<>PLUGINOBJECT)&(T<>SYMBOL)&(T<>VIEWPORT) & (V) & (VSEL=TRUE)))") vs.NameClass(ACName) # Return active class Edited July 15, 2020 by The Hamma Quote Link to comment
Pat Stanford Posted July 15, 2020 Share Posted July 15, 2020 Are you aware that Annotations are a Group inside a Viewport? So to check if you are in annotations, you actually have to check the type of the Parent of the Parent Annotation -> Group(Parent) -> Viewport(Parent of Parent) Looks good. Glad I could help. Quote Link to comment
The Hamma Posted July 15, 2020 Author Share Posted July 15, 2020 Yes, I was aware but in this case I don't need to test for objects in a VP because It's not intended to initiate a global change based on type only on specifically selected objects. Thanks again for the great advice. Quote Link to comment
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