dewiapgraham 1 Posted July 13, 2020 Hello. I am trying to create the curved rump of a Gozney Roccbox Pizza Oven. I have tried numerous online tutorials for what I think will do the job but have failed so far. I have created different arcs forming a 90º section around a single point but have not been able to create a single skin to wrap around this. Can anybody guide me thru the basics of how to create a curved surface in 3D? Thanks RoccboxV1.vwx Quote Share this post Link to post
Kevin Allen 258 Posted July 13, 2020 Looks like you could just start with a Sphere object, and then add and subtract Quote Share this post Link to post
Kevin McAllister 1,153 Posted July 14, 2020 (edited) Here's an attempt at the shape. Its not as simple as it appears... which is true of most things that come out of industrial design software. I essentially did it with fillets and solid sections in the end. I tried using lofting but the tools in VW aren't quite up to this shape. The front face isn't completely accurate (you can see the polyline guide I left in) but the footprint and side view are very close. The front face is actually part of an oval in their drawings while the back end is based on arcs. Its the blending of the two that isn't so easy. Kevin RoccboxV1 KM.vwx Edited July 14, 2020 by Kevin McAllister 2 Quote Share this post Link to post
Kevin Allen 258 Posted July 14, 2020 maybe a NURBS Revolve around Rail or Subdivision? 1 Quote Share this post Link to post
Kevin McAllister 1,153 Posted July 14, 2020 1 hour ago, Kevin Allen said: maybe a NURBS Revolve around Rail or Subdivision? Subdivision is probably the answer if you're skilled with it. I tried revolve around rail and it got me close but overall the fillet method above gave the best likeness. Kevin Quote Share this post Link to post
dewiapgraham 1 Posted July 14, 2020 @Kevin McAllister Thanks for the advice (& drawing) I've exploded what you have done to see how you've done it. Saved me loads of time. Thankyou. 1 Quote Share this post Link to post