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mirror a mirrored object


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Hello Marissa,

thank you for helping :-)

 

here is the example.  (It is part of a larger Marionette network, the mirror points are sample points) I have made a Menue Command from this wrapper. Once the object is mirrored, the command can not be executed again since the object is already marked as mirrored. (Using the "Get 3D  Orientation" Node shows that the value "bMirroredXY" is "True")

What I want in the end is that the object is mirrored again every time I run the command. Is there a way to manipulate the object so that "bMirroredXV" is set back to "False" ?

 

Mirror.vwx

 

When doing a mirroring manually there is no limit to the numbers of mirroring. Maybe I'm wrong when I expect the Marionette nodes should work similar to hand drawing ?

 

 

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