Jump to content

mirror a mirrored object

Recommended Posts

It seems that the Mirror Node does not work on an object that is already mirrored. Is there a way to "un-mirror" it ?

Share this post

Link to post

Hello Marissa,

thank you for helping :-)


here is the example.  (It is part of a larger Marionette network, the mirror points are sample points) I have made a Menue Command from this wrapper. Once the object is mirrored, the command can not be executed again since the object is already marked as mirrored. (Using the "Get 3D  Orientation" Node shows that the value "bMirroredXY" is "True")

What I want in the end is that the object is mirrored again every time I run the command. Is there a way to manipulate the object so that "bMirroredXV" is set back to "False" ?




When doing a mirroring manually there is no limit to the numbers of mirroring. Maybe I'm wrong when I expect the Marionette nodes should work similar to hand drawing ?



Share this post

Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114


© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

  • Create New...