halfcoupler Posted July 11, 2020 Share Posted July 11, 2020 It seems that the Mirror Node does not work on an object that is already mirrored. Is there a way to "un-mirror" it ? Quote Link to comment
Marionette Maven Marissa Farrell Posted July 13, 2020 Marionette Maven Share Posted July 13, 2020 Can you provide a small file demonstrating this? I can't imagine why it wouldn't work. Quote Link to comment
halfcoupler Posted July 13, 2020 Author Share Posted July 13, 2020 Hello Marissa, thank you for helping :-) here is the example. (It is part of a larger Marionette network, the mirror points are sample points) I have made a Menue Command from this wrapper. Once the object is mirrored, the command can not be executed again since the object is already marked as mirrored. (Using the "Get 3D Orientation" Node shows that the value "bMirroredXY" is "True") What I want in the end is that the object is mirrored again every time I run the command. Is there a way to manipulate the object so that "bMirroredXV" is set back to "False" ? Mirror.vwx When doing a mirroring manually there is no limit to the numbers of mirroring. Maybe I'm wrong when I expect the Marionette nodes should work similar to hand drawing ? Quote Link to comment
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