nwfonseca Posted July 2, 2020 Share Posted July 2, 2020 Hey all, I am working on some rendering and I was wondering what render modes actually use lights? I created a viewport and there isn't a difference if the lights on the design layer are on or off. Do the lights only affect certain render modes such as Open GL? I am using a custom renderworks style set to Realistic-Interior 16 bounces-both ambients on. I have an exterior heliodon and a few point lights in the interior and they light up the design layer super bright in open gl but they don't have an affect om the viewport. A penny for your thoughts... Quote Link to comment
Pat Stanford Posted July 3, 2020 Share Posted July 3, 2020 Check in the Visualization Palette and make sure the lights are turned on in the viewports. Quote Link to comment
nwfonseca Posted July 5, 2020 Author Share Posted July 5, 2020 I figured out what was "wrong" though to call it wrong is technically not correct. I have the indirect lighting turned up to 16 bounces, which cancelled out the brightness of the lights. When I turn up the intensity I can now see the shadows cast. I wonder if I drop down the number of bounces if that would equalize things. Or, I can try with the indorect lighting turned off. Quote Link to comment
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