Jump to content

Lights In Viewports


Recommended Posts

Hey all, I am working on some rendering and I was wondering what render modes actually use lights? I created a viewport and there isn't a difference if the lights on the design layer are on or off. Do the lights only affect certain render modes such as Open GL? I am using a custom renderworks style set to Realistic-Interior 16 bounces-both ambients on. I have an exterior heliodon and a few point lights in the interior and they light up the design layer super bright in open gl but they don't have an affect om the viewport.

 

A penny for your thoughts...

Link to comment

I figured out what was "wrong" though to call it wrong is technically not correct. I have the indirect lighting turned up to 16 bounces, which cancelled out the brightness of the lights. When I turn up the intensity I can now see the shadows cast. I wonder if I drop down the number of bounces if that would equalize things. Or, I can try with the indorect lighting turned off.

Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...