Jump to content

Export/Import OBJ with Shaders


Recommended Posts

Transparency, yes, reflectivity, not really. The model was exported from TouchCAD to VW 2020. The transparency works but the shine is lost, and must be adjusted in the Renderworks material editor to look even near as good as it does in TouchCAD. The geometry generally works well, and so does textures, but VW has a nasty habit of rebuilding the model in a weird and random way, and for no apparent reason. This makes it more or less impossible to edit the model after importing it, at least in an efficient way. 

 

 

 1364334476_TouchCADtoVWviaOBJ.thumb.jpg.92a48a66afe254bdd58fbfb05cad5b99.jpg

  • Like 1
Link to comment
  • 3 weeks later...

If you export as a .c4d file you will get a "tex" folder which will contain all of the materials in your model.  If you then export the .obj you will get a mtl file which essentially maps the materials to the model.  You can then use the materials in the materials folder to map to your .obj.  

 

Shaders however, are probably not going to come through.  Shaders are often proprietary to the original software and therefore do not translate like materials made of texture files.  

Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...