carch Posted January 5, 2006 Share Posted January 5, 2006 Is there anyway of making fully noted detail in a veiwport and create a symbol / a detail that can be used over and over. V11.5 thanks chris Quote Link to comment
jfmarch Posted January 5, 2006 Share Posted January 5, 2006 We have run into this several times. The best way is to do all you have suggested, but not in a viewport. You cannot creat a detail symbol with the graphic on design layer and notes on a sheet layer. The detail will have to be reused on a design layer of the proper scale, and you will need to create a viewport for each new project. Not perfect but still a timesaver. Quote Link to comment
Vectorworks, Inc Employee Andrew Bell@NV Posted January 5, 2006 Vectorworks, Inc Employee Share Posted January 5, 2006 Note that if your detail viewport converts to group without negative effects, you could simply do that and then Create Symbol, and paste the symbol directly on the sheet layer. Quote Link to comment
Travis Posted January 6, 2006 Share Posted January 6, 2006 We keep a dynamic library of typical details drawn on separate design layers, grouped in files by type. FramingDetails.mcd, for example, has a few dozen individual details, each on its own design layer. There's also FtgFnd.mcd; Roofs.mcd; OpeningTrim.mcd; etc. You get the idea. As CDs progress to the point where they're ready for details, you simply Work Group Reference the appropriate detail layers in. These external WGR'd layers are then referenced by Viewports and additional notations added, if any. When the CD set is complete, we "break" the WGR link (making sure to check keep info from referenced file) so the details in the CD set don't change with future updates to our typical library. Breaking the link also enables drawing specific changes to be made to the imported "typical" detail(s) as needed. As new details are created, we often add them to the appropriate library file so they're easy to find should they be needed again. Describing it is almost more work than reality. Good luck, [ 01-05-2006, 10:43 PM: Message edited by: Travis ] Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.