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jeff prince

VW imageprops texture export issue or something more nefarious?

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This is such a vexing problem, I had to run through some more experiments before retiring for the night.

 

All of my effort had been around creating image props, so I started there.

I then decided to make a new Plant Object using the same texture I had been using all along, only having VWX make the imageprop as part of defining the new plant.

 

This yielded a successful result, though it does not solve the greater problem I identified earlier in this thread with regards to how VWX exports alpha channels applied to 3D model textures and standard user created image props.

 

I have no idea of what is going on under the hood, but maybe there is an explanation that can be offered?

Still, the 3D model issue is unresolved, so I hope to hear something on that @Dave Donley when you have a chance.

 

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On 6/18/2020 at 2:01 PM, jeff prince said:

Hacked VWX plant texture

@jeff prince I hate to say it, but at least there's a relatively simple, however tedious and seemingly unnecessary, workaround.

Thanks for the grunt work to uncover it.

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Nifty... VB Basic plants have the same issue if you decide to export via C4D and import into Twinmotion...

 

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Over 2 months have passed since I posted this thread.

Still, no solution.

Vectorworks Tech Support emailed me last week in response to submitting a help request... still waiting to hear back.

Really compelling marketing strategy...

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