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Reflection in rendering

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When I make a rendering via renderworks camera tools and then create vieuwpoort with a number of spots, I get a kind of reflection on the floor.
The texture Tile granite is in front of the floor in Render.

How can I get it out? /  What am I doing wrong?

Reflection on floor.JPG

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This is OpenGL? The reflections are the light gray squares? The circles are doodle to direct the eye towards the squares? What is the ceiling?

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This is the original record. The red circles were to clarify what I meant.

It is final Quality Render, and i have no ceiling.


Reflection on floor2.JPG

Reflection on floor3.JPG

Reflection on floor4.JPG

Reflection on floor5.JPG

Reflection on floor6.JPG

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It looks like the granite tile floor texture has a reflection map and it is just reflecting the wall / stage beyond.
Edit the RW Texture of the floor to remove the image map in the Reflectivity shader and or reduce the amount of reflection. 

Edited by rDesign
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