Jump to content
rvanhees

Reflection in rendering

Recommended Posts

Hi,

 

When I make a rendering via renderworks camera tools and then create vieuwpoort with a number of spots, I get a kind of reflection on the floor.
The texture Tile granite is in front of the floor in Render.

How can I get it out? /  What am I doing wrong?

Reflection on floor.JPG

Share this post


Link to post

This is OpenGL? The reflections are the light gray squares? The circles are doodle to direct the eye towards the squares? What is the ceiling?

Share this post


Link to post

Hi,

 

This is the original record. The red circles were to clarify what I meant.

It is final Quality Render, and i have no ceiling.

 

Reflection on floor2.JPG

Reflection on floor3.JPG

Reflection on floor4.JPG

Reflection on floor5.JPG

Reflection on floor6.JPG

Share this post


Link to post
Posted (edited)

It looks like the granite tile floor texture has a reflection map and it is just reflecting the wall / stage beyond.
Edit the RW Texture of the floor to remove the image map in the Reflectivity shader and or reduce the amount of reflection. 

Edited by rDesign
  • Like 1

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


 

7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114

 

© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

×
×
  • Create New...