rvanhees Posted May 15, 2020 Share Posted May 15, 2020 Hi, When I make a rendering via renderworks camera tools and then create vieuwpoort with a number of spots, I get a kind of reflection on the floor. The texture Tile granite is in front of the floor in Render. How can I get it out? / What am I doing wrong? Quote Link to comment
Kevin Allen Posted May 15, 2020 Share Posted May 15, 2020 This is OpenGL? The reflections are the light gray squares? The circles are doodle to direct the eye towards the squares? What is the ceiling? Quote Link to comment
rvanhees Posted May 15, 2020 Author Share Posted May 15, 2020 Hi, This is the original record. The red circles were to clarify what I meant. It is final Quality Render, and i have no ceiling. Quote Link to comment
rDesign Posted May 15, 2020 Share Posted May 15, 2020 (edited) It looks like the granite tile floor texture has a reflection map and it is just reflecting the wall / stage beyond. Edit the RW Texture of the floor to remove the image map in the Reflectivity shader and or reduce the amount of reflection. Edited May 15, 2020 by rDesign 1 Quote Link to comment
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