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Mirror (duplicate) Node giving strange results in 3D


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Hi, I have been trying to mirror (and Duplicate) 3D items e.g. a left door and handle mirrored around the centre of a carcase to create the right door and mirrored handle. Everything works fine in 2D pla, but mirrored duplicates of the 3D extruded versions drop 50mm or so below the original. When I use the debug tool to select the input strings, everything jumps into place as expected.

 

Is this a bug, bug or simply my implementation is wrong? I'm providing Point3 x, y, z inputs with same x and different y (to create a top-plan vertical axis) and same Z=0. Using Point2 input makes no difference.

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Thanks Marissa.

 

File attached (via separate private message) with two test Marionette versions.

The bottom one is the problem with the Mirror node.

 

The top one is my attempt to do the same with Duplicate and Move and Flip nodes - which I am also having some issues with, but that is probably just my lack of Mrionette experience getting in the way.

 

Edited by DaviesTheChair
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