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most effecient geometry?

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I imported step files and they were drawn very fast in openGL. I had to convert them to get rid of some geometry so i chose nurbs. Now they are very slow to update. I have to watch as face after face is drawn. How can I convert them back to something less clunky?


thank you



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After you made the adjustments did you run the add solids command and then convert to generic solid? Maybe that’s the answer?

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I just converted it to nurbs, edited it slightly and then made a symbol

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On a copy of the symbol, try running the add solids command to the geometry and converting to Generic solid and then compare which runs faster.

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