trashcan Posted May 7, 2020 Share Posted May 7, 2020 I'm trying to reshape a generic solid - is that possible? Won't even let me select points. Quote Link to comment
0 markdd Posted May 7, 2020 Share Posted May 7, 2020 Modify > Covert > Convert to Nurbs? or Convert to 3D Polygons or perhaps Convert to Mesh It rather depends on how far your modelling process has got but the first two options will get you back to the nuts and bolts again. 1 Quote Link to comment
0 trashcan Posted May 7, 2020 Author Share Posted May 7, 2020 @markdd I'm trying to reshape that pyramid from that other thread. I am able to do any of those conversions but what tool do I use to reshape? The reshape tool doesn't seem to do anything, or let me select vertices. Trying to move the tip of the pyramid's red point to the green point. Quote Link to comment
0 markdd Posted May 7, 2020 Share Posted May 7, 2020 If it is just a pyramid then convert to mesh might be the best option. What all these commands will do is break the solid object down to it's multiple component faces. These face will then need to be manipulated one by one. Sometimes it can be tricky. Sadly I don't necessarily know of a quick fix just now... Double-clicking on a 3D Poly should give you the blue grips/Grab handles that you can then drag with your cursor. 1 Quote Link to comment
0 trashcan Posted May 7, 2020 Author Share Posted May 7, 2020 (edited) Yeah that works. Just reshape the faces one by one. It would be great if you could select multiple vertices and move all of them simultaneously 🤦♂️! I've put a 3D loci at the green point there, but it won't let me snap to it when I reshape. It seems to lock to the layer plane. Any ideas there? I'm getting these reshape options: When I suspect that I want these options: Edited May 7, 2020 by trashcan Quote Link to comment
0 markdd Posted May 7, 2020 Share Posted May 7, 2020 Looks like you have 2 polygons selected the same time..... You can only edit the vertices of one at a time. 1 Quote Link to comment
0 trashcan Posted May 7, 2020 Author Share Posted May 7, 2020 Problem solved. Not all heroes wear capes, @markdd 🦸♂️ Quote Link to comment
0 markdd Posted May 7, 2020 Share Posted May 7, 2020 Just now, trashcan said: Not all heroes wear capes Happy to help! Cape or no cape! Quote Link to comment
0 markdd Posted May 7, 2020 Share Posted May 7, 2020 Try converting one of your Pyramids o a mesh instead. If you do a marquee select over a point a single grip handle will appear and you will be able to move the grip to any point you like. Quote Link to comment
0 trashcan Posted June 30, 2020 Author Share Posted June 30, 2020 @markdd still works like a charm - follow up though - how do I convert that mesh back to a generic solid? Quote Link to comment
0 Pat Stanford Posted June 30, 2020 Share Posted June 30, 2020 Modify:Convert:Convert to Generic Solid? Quote Link to comment
0 trashcan Posted June 30, 2020 Author Share Posted June 30, 2020 You'd think that would work but Quote Link to comment
0 Pat Stanford Posted June 30, 2020 Share Posted June 30, 2020 I just tried with a cube and it converted to mesh and then to Generic Solid. Sounds like you might have edited the mesh so it is not closed? Perhaps try and add a solid that surrounds the mesh, select both and Intersect Solids. Then convert to Generic Solid.? 1 Quote Link to comment
0 zoomer Posted June 30, 2020 Share Posted June 30, 2020 (edited) As Pat said. I think Convert to Solid from healthy Meshes works really well in VW since a few years now. If it does not work, the Mesh is not suitable. Like having holes, overlapping, non-watertight or such issues. Edited June 30, 2020 by zoomer Quote Link to comment
0 trashcan Posted July 1, 2020 Author Share Posted July 1, 2020 I think I figured this out. Re: @zoomer my reshape was watertight! Seems a little backwards but here's a process that consistently works. To move planes around as per my original post: Create 3D loci for the move-to target Convert pyramid to 3D Mesh. Double click the Mesh - all of the planes are treated as 3D polygons. Not sure why, but Ok? Move your points around to desired move-to-target (I can't figure out how to get all of the reshape modes active here. It only gives the "Move Vertex Mode"). 5. Reclose all the planes - turning into a 3D mesh auto converts to 3D polygons and then leaves them open polygons for some reason. 6. Convert back to Mesh 7. Convert from mesh to Generic Solids. Is there any easy way to get rid of that 3D loci now? Quote Link to comment
0 Pat Stanford Posted July 1, 2020 Share Posted July 1, 2020 Marquee Drag around the loci and hit delete is probably your easiest way. Unless you have a lot of other vertices nearby. 1 Quote Link to comment
0 trashcan Posted July 2, 2020 Author Share Posted July 2, 2020 @Pat Stanford sometimes the most obvious solution is the one you forget about! thanks, Pat Quote Link to comment
0 Benson Shaw Posted July 5, 2020 Share Posted July 5, 2020 just throwing this in here. Mesh objects, eg pyramids, have two edit methods: Reshape tool ( double click) - this gives access to the individual 3d polys that comprise the mesh. eg move a vertex and it disconnects that vertex and associated edges from surrounding polys. requires snap the other vertices to new location to complete the edit - lotta work! Reshape tool also facilitates adding new edges to a mesh. Select tool - drag a marquee around the vertex to move. this essentially selects ALL the vertices stacked at that location. drag to new location. all the associated faces stay connected and adjust/move with the selection. this is the best method for moving pyramid points. -B 3 Quote Link to comment
0 trashcan Posted July 6, 2020 Author Share Posted July 6, 2020 @Benson Shaw good call, just tried it, brain melted Quote Link to comment
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trashcan
I'm trying to reshape a generic solid - is that possible? Won't even let me select points.
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