Jump to content
  • 1

Filling in a Solid



I have a set of polygons that were imported as OBJs - so it comes in as a solid addition. 


Is there a way to fill the solid so it's not just a shell? It's essentially an empty pyramid. Trying to avoid remodeling as I have a ton of these objects that need to be turned into filled solids. 



Link to comment

3 answers to this question

Recommended Posts

  • 0

Select the Solid addition and use the Menu command: Model > 3d Powerpack > Create Planar Caps.


This will cap off a "missing" surface. As the name suggest this will create Planar geometry, so anything that needs caps that are multi planar will fail. From there you will need to use the Add solids command.


To check that it really has become a solid, view in OpenGL and use the clipcube on the object. It should be filled with the red shading.

Edited by markdd
  • Like 3
Link to comment
  • 0

@markdd to the rescue! Putting out a small 🔥


Note that the 3D polygons that came in, I first selected all the faces, then selected Add Solids then I did Create Planar Caps and then selected all and did Add Solids again. Achieved exactly what I was looking for. Nice! 

  • Like 1
Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...