NoemiM Posted April 21, 2020 Share Posted April 21, 2020 (edited) Hi there, I need to submit a shadow study at the earliest, but for the first time since I have been using heliodons, the shadows are below the surface, therefore are not visible on 2D. I must have a setting mixed up but no matter how many tutorials/forums/guides I check I cannot find a solution to this. Thanks! Edited April 21, 2020 by NoemiM Quote Link to comment
Pat Stanford Posted April 21, 2020 Share Posted April 21, 2020 Check your OpenGL Options. Is the boxes labeled Use Shadows and On Ground Only checked? If so Uncheck the On Ground Only option. 2 Quote Link to comment
Vectorworks, Inc Employee Dave Donley Posted April 21, 2020 Vectorworks, Inc Employee Share Posted April 21, 2020 On Ground shadows is my guess too. 🙂 1 Quote Link to comment
NoemiM Posted April 22, 2020 Author Share Posted April 22, 2020 @Pat Stanford and @Dave Donley thank you very much for your suggestion. Unfortunately checking the 'On ground only' box is the only way to get any shadows at all. Haven't used Heliodons for a while, must have forget some basic settings/rules but despite checking tutorials, guide etc I couldn't work out what I am doing wrong. Cannot get shadows of the topiaries and symbols I created neither, which is something I have done in the past without problem. In short, project has been presented, client is very happy but he would like to see where shadows go before go ahead. Have rendered the project in Twinmotion so the Vectorworks file is very basic, a top view animation would be more than enough. Have attached the file just in case you or anyone else have the time and will to check. Thanks Hampshire garden for VWS forum_2020.04.21.vwx Quote Link to comment
zoomer Posted April 22, 2020 Share Posted April 22, 2020 (edited) I think it is mandatory that your ground planes are 3D. As soon as I extrude one of the ground planes and deactivate on ground shadow, it shows the shadows as expected in OpenGL or RW modes. Edited April 22, 2020 by zoomer 3 Quote Link to comment
NoemiM Posted April 22, 2020 Author Share Posted April 22, 2020 Brilliant! Thank you very much @zoomer for having a look at this. I usually work with site models. This was an exception as site is almost flat so lots of 2D polys instead of 3D. I thought I was having senior moment already! Thanks for the rescue! Quote Link to comment
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