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my custom Wall is rendered in wireframe in opengl display mode



I created a generic brick wall and now it displays as wireframe in openGL render mode instead of rendering with the brick texture that i have assigned. Can anyone help pls??


thank you


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This file reports that it was made on an illegal copy of Vectorworks.  So we're not able to open it.

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@michaelk Hello, i am having the same issue in vectorworks 2020.
May be am doing something wrong with my wall style?

Attached is my file. Thanks for your kind help


Edited by vassen
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@vassenYet again your objects are too far from the origin of the drawing. Move everything back to close to the 0,0 point of the drawing page.


Also, your Wall Style is set to have no Fill. Edit the Wall Style. From the Definition pane click the Edit Wall Attributes button. Set the Fill to something other than none.


The None Fill of the Wall Style is the biggest problem, but having the drawing far from the origin can cause this kind of problem also.



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