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Rotating a Texture in the Object Info Palette - Render Tab alters the Offset H & Offset V Settings?

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Rotating a Texture in the Object Info Palette - Render Tab alters the Offset H & Offset V Settings?

VW 2020 SP 3.1 Build 537701 (64-bit)  iMacPro OS 10.15.4


Apply Texture to an Extrude Line.

Based on how the extrude was created, the Texture appears 90 degrees to what is desired.

Open Object Info Palette  /  Render Tab

Enter 90 in Rotation

Texture rotates but also changes the settings for the Offset H & Offset V

Reset Offset H & Offset V by back to Zero in both locations.

Texture is now in desired position and rotation.

 

 

Where is a Preference or a way to stop this Offset H & Offset V change from occurring?

The “Rotated Location” of the Texture appears arbitrary. Is there logic to these dimensions?

Please let me know - Thanks - Peter

 

Rotate Alters settings.mov

Rotated Texture_Why.pdf

 

 

 

Rotated Texture_Why.pdf

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"Rotation" rotates the texture from the center point of the image, while "Offset" is the relationship between the texture mapping origin and the lower-left corner of the texture. 

 

It's a bit dumb, but that's how it currently works.

 

It might be easier to see what's happening if you play around with the Attribute Mapping Tool.

 

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Thanks for the assistance ... 

 

Would be much better if there was consistency  - or "Fit To Width" "Center Texture" or some simple option.

 

Peter

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Absolutely. There's a laundry list of improvements that should be made in regards to texture mapping (even if they don't take it to the point of UVW mapping).

 

For the example in your original post, I'd definitely use the Attribute Mapping tool to get the image into place.

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