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Assigning texture to 3D Symbol


mng1986

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Hello again,

Is there a way to assign texture to a 3D symbol using a parameter created in Marionette to control that?

I'm creating a furniture (attached file) and there is one parameter to choose the Seat Texture, the options are three (Red, Blue and Grey - stored in Resource Library). The symbols are already placed by symbol node, but they don't get the textures. So, I'm bit lost with that issue.

 

Thanks in advance.

 

Question_Chair_01.vwx

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