ThreeDot Posted April 9, 2020 Share Posted April 9, 2020 Is there a way to adjust heliodon settings (date, time, shadow, etc) without going to the actual heliodon symbol on the design layer? I have a saved view that I would like to render. The perspective, crop, and model geometry are ready to go. I am tweaking rendering and lighting settings to get the best result. I can use the Resource Browser to adjust render settings, but I cannot find a way to edit heliodon settings in this view. If I click "Edit" on the Visualization palette I get animation settings, not heliodon time and date settings. It's annoying to navigate to the design layer, make changes, then go back to a saved view to see the result. There must be an easier way. Quote Link to comment
Popular Post bc Posted May 6, 2020 Popular Post Share Posted May 6, 2020 heliodon.mov 5 Quote Link to comment
ThreeDot Posted May 6, 2020 Author Share Posted May 6, 2020 That's it! I wish editing a heliodon was more obvious, but that could apply to so many things in Vectorworks. Thank you for taking the time to create this video. 1 Quote Link to comment
trashcan Posted May 12, 2020 Share Posted May 12, 2020 You can also just double click it in the Viz palette to get it up in the OIP. Quote Link to comment
bc Posted May 12, 2020 Share Posted May 12, 2020 Hmmmm. This doesn't work for me...whether on a sheet layer or a design layer. Maybe because I am working in 2018 Quote Link to comment
trashcan Posted May 12, 2020 Share Posted May 12, 2020 It works in VW2020 - though I should've been clearer: you have to double click on any field (except on/off, or the blank area at far right) in the light of the Viz palette: Quote Link to comment
bc Posted May 12, 2020 Share Posted May 12, 2020 Yes I did avoid that pitfall and clicked in the right fields. Must be a version thing. Thanks for that anyway. Seems to better follow the double-click-go-into-edit-mode protocol. 1 Quote Link to comment
ThreeDot Posted May 12, 2020 Author Share Posted May 12, 2020 This does not work for me. When I double click the heliodon or right click and "Select on Document", I get an error that says "Some lights could not be selected". I tried this with all heliodons and lights in my document and get the same error. I can force select, but that brings me to the light object on the design layer, which is not what I want. I'd like to adjust light settings while looking at a viewport on the sheet layer. My current workaround—which is admittedly absurd—is to use multiple view panes. I use one full size pane for my normal work window, and create a tiny icon-sized pane showing the heliodon on the design layer. I tuck that into the corner of my workspace and click on it when I need to adjust helidon settings. Like I said, this is absurd. Quote Link to comment
trashcan Posted May 12, 2020 Share Posted May 12, 2020 @ThreeDot ahhh, I was doing it in a Design Layer. Doesn't seem to work in Sheet Layers... Force Select doesn't work either. I don't think your workaround is absurd! It makes a lot of sense. After Effects works the same way. If you want to edit something in a "PreComp" (essentially the same as Design Layers), you have to have multiple "Comp Windows" which are essentially the same as Multiple View Panes. That way you can edit your changes in the nest / design layer and see it appear in your final render / viewport. Either way - editing lights in viewports would certainly be useful, but I don't think you can directly edit any lights in viewports (or anything other than rendering, cameras, views, for that matter). That's part of the strength of multiple view panes! Quote Link to comment
bc Posted May 12, 2020 Share Posted May 12, 2020 Indeed, I don't think one can directly edit lights in a viewport but one can change what lights are used. With the viewport selected you can open the Visualisation Palette and tick on or off the lights and/or shadow castings of your choice. You must then update of course. If the Helios are classsed, the class must be on in the V.P. Quote Link to comment
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