milezee Posted April 1, 2020 Share Posted April 1, 2020 I have downloaded a piece of furniture from a suppliers online catalogue, 3ds format, imported into my model. It is very 'heavy' manipulating it around, and looks messy as hell visually. Is their a method to optimise objects like this, clean them, smooth the meshes, make it more friendly if you like ? file and screenshot attached, tia Chair Mesh Mess.vwx Quote Link to comment
Vectorworks, Inc Employee Tamsin Slatter Posted April 1, 2020 Vectorworks, Inc Employee Share Posted April 1, 2020 I've had a look at your file. The seat of the chair is a group - if you edit the group, you will find it comprises many, many 3D Polygons. Select them all, and run Modify > Convert > Convert to Mesh. This will create a single object, which Vectorworks may prefer. With any mesh, there is also a command Modify > Simplify Mesh, which will enable you to reduce the number of vertices. But be careful with a small object like this. Simplifying will obviously also reduce the detail in the object by creating fewer surfaces/points on the object. Renderworks will also make it look better. 1 Quote Link to comment
milezee Posted April 1, 2020 Author Share Posted April 1, 2020 @Tamsin Slatter Hi Tamsin, thanks for taking a look, appreciated 👍. Yes I've just tried to convert to mesh, still looks terribly messy, the back/seat should be a smooth curve, they look slightly jagged. So annoying getting rubbish models like this, I might as well just surface model my own 🤪 Quote Link to comment
Vectorworks, Inc Employee Tamsin Slatter Posted April 1, 2020 Vectorworks, Inc Employee Share Posted April 1, 2020 That would be my best suggestion. Using native geometry is a far better option. And looking in the Vectorworks libraries. Quote Link to comment
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