scottmoore Posted March 18, 2020 Share Posted March 18, 2020 I am on 2020 and run into a lot of unusual behavior with regards to rendering. When I am in the drawing process, I do a lot of rendering directly on the drawing layer to see how my modeling is coming along. Quite often I will set my OpenGL settings to not include color or texture so that I can get a really quick version of a hidden line render that I can use to check modeling details. When I opt to render in Final Quality (which is plenty fast when just viewing one or two detail items) there are no texture present. If I change the setting in OpenGL (and typically change my view angle) then the textures come back in RenderWorks. Since when do OpenGL settings impact RenderWorks settings? I don’t believe this was ever the case before as I’ve been working like this for years. Quote Link to comment
Vectorworks, Inc Employee Dave Donley Posted March 18, 2020 Vectorworks, Inc Employee Share Posted March 18, 2020 Hello scottmoore: This bug is fixed in 2020 SP3. Please try it and let us know. Sorry for the error. Quote Link to comment
scottmoore Posted March 18, 2020 Author Share Posted March 18, 2020 Great! Thank you. Quote Link to comment
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