Hi, I'm trying to figure out which rendering settings would best fit this bench detail and I'm not having much luck. Attached is a screenshot of the detail with OpenGL and outside lines drawn in the sheet layer viewport rendering. I'm using orthogonal views of my 3D modeled bench. I'd like it to look like a standard construction document elevation but as you can see circled in red, it adds in shading at my curved objects and angled vertical faces. Is there a setting to turn this off so everything is just white and outlined in black? When I use the Hidden Line render mode, my curved arm rests look like spider webs with all of the lines printing that make up the "smooth curve".
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jg@swcm
Hi, I'm trying to figure out which rendering settings would best fit this bench detail and I'm not having much luck. Attached is a screenshot of the detail with OpenGL and outside lines drawn in the sheet layer viewport rendering. I'm using orthogonal views of my 3D modeled bench. I'd like it to look like a standard construction document elevation but as you can see circled in red, it adds in shading at my curved objects and angled vertical faces. Is there a setting to turn this off so everything is just white and outlined in black? When I use the Hidden Line render mode, my curved arm rests look like spider webs with all of the lines printing that make up the "smooth curve".
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