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Lighting issues

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Hello All

I was working on a project and using Open GL for rendering, the lighting was at default settings and the quality of the lighting was good.

I imported some tree symbols for background and suddenly the light levels are way up and everything is somewhat washed out.

I checked the lighting settings but nothing has changed and I cannot figure out why things would suddenly become so bright.

Does anyone have any ideas?


Thank you

Screen Shot 2020-03-06 at 4.05.41 PM.png

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Check your ambient level setting. I'm not sure why it would have been raised just by importing some trees? The other thing I can think of, was maybe another directional light or point light imported when you imported your trees?

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It may be that the tree textures have a glow parameter added to the texture definition; Try editing the texture Definition in the Resource Browser and if it is present, you can reduce the Glow value or eliminate it altogether by setting the brightness to zero.


Screen Shot 2020-03-09 at 5.37.21 PM.png



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thank you for the assistance, I could not find the reason for this lighting wash out so I copied everything into a new file and it resolved the issue.



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Follow up, I discovered the source! Frank you were on the right track, I had a lawn chair symbol that had a light within the symbol definition, so when I increased the number of chairs it increased the lighting levels each copy.



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