Jump to content
cberg

Elevation Viewport of Generic Solids on Different Layers

Recommended Posts

Is there any setting that would eliminate the line between two generic solid type objects that are put on different layers in a section viewport that shows the objects in elevation?

 

 

838133802_ScreenShot2020-03-04at7_52_21PM.thumb.png.044bf64021399d52e3f47618206275e0.png1094220871_ScreenShot2020-03-04at7_54_50PM.thumb.png.c910a72011fafe99dae1a644f191898a.png

TEST.vwx

Share this post


Link to post
Posted (edited)

This may be a bug or it may be a "feature".  I discovered that you had to select Merge with Structural Objects in Sections.  However, the line only goes away when the object is an extrude.  If you turn it into a generic solid, the line shows up.

 

What exactly is the difference between an extrude and a generic solid (besides the face that one has history and the other does not).  There does not appear to be a logical reason why one would behave one way and the other another. 

 

Help me out here.... Bug or Feature???

 

 

1615580156_ScreenShot2020-03-05at4_56_35PM.thumb.png.55417f4cd2d89e68397855d82fc1300a.png628348874_ScreenShot2020-03-05at4_57_18PM.thumb.png.85406f95a9878c565440cd7e428a0729.png

 

35531240_ScreenShot2020-03-05at4_59_35PM.thumb.png.eca3cd8c4bd18633c97149ce84b31e45.png

TEST2.vwx

Edited by cberg

Share this post


Link to post

There shouldn't be any difference in this case between an extrude object or a generic solid, assuming they have "Merge with Structural Objects [...]" checkbox checked. I experimented a bit and was getting split lines in some cases but not others, though the fill was merged. (You can test that the fill has been merged by converting the viewport to a group, and checking if the fills inside the group that you expect to be combined are combined into a single polygon or polyline.)

The merging can't simply use our standard Add Surface code because the incoming objects might have different pens from each other, no pen on certain edges, or even different pens on different edges (such as the individual component polygons from a wall with components.) That's why if you do that conversion of the viewport to a group, you'll find the edges are separate objects from the fills, and they are always drawn on top of the fills. It looks like in certain cases edges that should have been removed because they would be covered by the fills are not, and then they're being drawn on top.

This should be reported as a bug if it hasn't already.

  • Like 1

Share this post


Link to post

Thank you for responding and providing insight into how the software should work. I did try to submit this as a bug.  But I haven't had any confirmation regarding a tracking number. 

Share this post


Link to post

Any progress on when this will get resolved. 

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


 

7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114

 

© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

×
×
  • Create New...