Sloader Posted February 13, 2020 Share Posted February 13, 2020 I would like to perform some polyline smoothing in a marionette, is there a node that will work? Ideally radius smoothing Quote Link to comment
m.graf Posted February 14, 2020 Share Posted February 14, 2020 with the "set 2d vertex" node, here is a little example: smooth_Vertex.vwx Quote Link to comment
Sloader Posted February 19, 2020 Author Share Posted February 19, 2020 On 2/14/2020 at 6:17 PM, m.graf said: with the "set 2d vertex" node, here is a little example: smooth_Vertex.vwx That works for specific vertices, so I guess I need to loop through them all some how. Quote Link to comment
m.graf Posted February 19, 2020 Share Posted February 19, 2020 (edited) bug with range node - i try again Edited February 19, 2020 by m.graf Quote Link to comment
m.graf Posted February 19, 2020 Share Posted February 19, 2020 its crazy and i can't understand my own "network" - but it works maybe someone else found a better solution... (see the print debug with 4 Polygons) smooth_Vertex_all.vwx 1 Quote Link to comment
Vectorworks, Inc Employee Stephan Moenninghoff Posted March 5, 2020 Vectorworks, Inc Employee Share Posted March 5, 2020 On 2/19/2020 at 5:43 PM, m.graf said: its crazy and i can't understand my own "network" - but it works I know the feeling, Markus! 🙂 Quote Link to comment
Gregi Posted March 11, 2020 Share Posted March 11, 2020 The way i do is to take the offset node (smooth corners active), move to one side, the other side, an back to the original position. I use it to draw curved metal, so its easy to make separate vertex on the inside and outside. Quote Link to comment
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