Kaare Baekgaard Posted February 11, 2020 Share Posted February 11, 2020 I quess this is a rare problem: Suddenly all my final quality renderworks viewports failed to render properly – transparencies were missing, etc. When I entered the design layer, everything looked looked right and rendered perfectly. I battled with the issue for several hours, then remembered, that I had disabled textures in the OpenGL option menu. I switched it back on and yes, that fixed the issue. So: OpenGL settings are somehow linked to Final Quality Renderworks in viewports. 1 Quote Link to comment
Guest Selin Posted February 11, 2020 Share Posted February 11, 2020 Hi @Kaare Baekgaard, could you send me the file you were using so we can debug this? OpenGL settings shouldn't affect this behavior. Quote Link to comment
Kaare Baekgaard Posted February 13, 2020 Author Share Posted February 13, 2020 (edited) Unless my setup is somehow flawed, anyone should be able to replicate the issue. But I attach an example: Go to the sheet layer and render the FQR viewport in the center. Go to the design layer and disable 'Use Textures' in OpenGL Options Return to the sheet layer and render again – if the textures are gone, you have replicated the issue. If you can do the same on a file of your own, the issue may be universal. I use an iMac. OpenGL test.vwx OpenGL test.pdf Edited February 13, 2020 by Kaare Baekgaard spelling error Quote Link to comment
scottmoore Posted February 19, 2020 Share Posted February 19, 2020 I ran into a similar situation except directly on the design layer in 2020. If OpenGL is set to not display textures or colors, then Renderworks would not display them either. That does not make sense to me as I’ve always understood the OpenGL and Renderworks engine to be independent of one another but it was absolutely the case. Quote Link to comment
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