Diamond Posted February 9, 2020 Share Posted February 9, 2020 Regarding today's blog post… http://blog.vectorworks.net/020620archpreferences? "Session > Maximum number of Undos > 42 Vectorworks tech support recommends a maximum of 25 undos, but I like to live on the edge, so I have mine set to 42 (fellow Douglas Adams fans might appreciate this). For my needs, I also have “Undo View Changes” set to “Grouping Similar View Changes.”" I was not aware of this recommendation. Why is this? Beyond memory usage, is there another reason such as stability? Quote Link to comment
Jim W Posted February 10, 2020 Share Posted February 10, 2020 Yup yup, the higher you set the number of undos, the slower things can go. Especially when you're working on complex multi-level container objects like Solid Additions or groups within groups within groups. 3 Quote Link to comment
Diamond Posted February 10, 2020 Author Share Posted February 10, 2020 Before reading this article it never occurred to me that Undo history could be causing (m)any of my issues. Cheers. Quote Link to comment
DBruhnke Posted February 10, 2020 Share Posted February 10, 2020 39 minutes ago, Diamond said: Before reading this article it never occurred to me that Undo history could be causing (m)any of my issues. Cheers. @Diamond Undo's can be a memory hog. Had a user complaining that they had constant beachballs. Come to find out they had set the Undo to the maximum of 100. Changed that to 25 and "changed" their workflow to not need that many undo operations and bye bye beachballs. #Technology Quote Link to comment
Diamond Posted February 11, 2020 Author Share Posted February 11, 2020 Thanks for the comments On 2/11/2020 at 5:38 AM, Jim W said: Especially when you're working on complex multi-level container objects like Solid Additions At least the new solids modelling history negate the need for such long Undo history. Quote Link to comment
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