Your 3D input of your z rotation now affects the rotation of the fixture on the top plan view and vice versa. If I try to do (0,180,0), VW will change that to (180,0,180) or if I try (0,180,180), VW will change that to (180,0,0).
You should always flip floor fixtures using either (0,180,0) or (180,0,180) and not (180,0,0). This maintains proper orientation for pre viz. While both these coordinates result in the same 3D information, they do not result in the same 2D information. This is because the 2D view only reacts to changes to the Z axis. I understand there is a new option for custom plan rotation, but I should not have to update that for every one of my floor fixtures because VW wont let me just use (0,180,0).
Is there setting where I can turn off this auto coordinate changing or some other permanent solution that isn't a workaround?
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PeterF
Your 3D input of your z rotation now affects the rotation of the fixture on the top plan view and vice versa. If I try to do (0,180,0), VW will change that to (180,0,180) or if I try (0,180,180), VW will change that to (180,0,0).
You should always flip floor fixtures using either (0,180,0) or (180,0,180) and not (180,0,0). This maintains proper orientation for pre viz. While both these coordinates result in the same 3D information, they do not result in the same 2D information. This is because the 2D view only reacts to changes to the Z axis. I understand there is a new option for custom plan rotation, but I should not have to update that for every one of my floor fixtures because VW wont let me just use (0,180,0).
Is there setting where I can turn off this auto coordinate changing or some other permanent solution that isn't a workaround?
Hanging (0,0,180)
Floor (180,0,180)
Floor (180,0,0)
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