milezee Posted January 29, 2020 Share Posted January 29, 2020 Working on some flooring options, carpet tiles, different colours, shapes etc etc, looking for the best way to approach this and an efficient workflow within VW to achieve this. Does anyone have any tips or advice ? tia (sample images attached) Quote Link to comment
Kevin Allen Posted January 29, 2020 Share Posted January 29, 2020 I've done this type of thing on a smaller scale, but painstakingly manually. 1 Quote Link to comment
milezee Posted January 30, 2020 Author Share Posted January 30, 2020 1 hour ago, Kevin Allen said: I've done this type of thing on a smaller scale, but painstakingly manually. @Kevin Allen yeh have been playing around, was hoping there was a nice efficient workflow that someone might know 🤔 did find this browsing around, not for carpet or woven tiles, more ceramic/hard flooring tiles, interesting plugin https://www.mosa.com/en/services/online-tools/pattern-generator Quote Link to comment
Guest Wes Gardner Posted January 30, 2020 Share Posted January 30, 2020 @milezee, the upper image might just be a matter of a couple of thin slabs that represent the wood floor (pick a nice texture) and the carpeted area (pick/create a nice texture). The lower image might be as Kevin has suggested or maybe play around with Marionette. I'm pretty sure there aren't any out-of-the-box solutions. Wes Quote Link to comment
milezee Posted January 30, 2020 Author Share Posted January 30, 2020 @Wes Gardner 16 minutes ago, Wes Gardner said: play around with Marionette I wouldn't know where to start with Marionette definitions, 🤣, yes have played around a bit, definitely no quick solutions, suppose after you've done a few the workflow will quicken up a bit, cheers for chipping in 👍 Quote Link to comment
Boh Posted January 30, 2020 Share Posted January 30, 2020 (edited) There Is a marionette that tilessymbols into polygons but couldn’t find it just now. Will try and dig it out. Edited January 30, 2020 by Boh 1 Quote Link to comment
Kevin Allen Posted January 30, 2020 Share Posted January 30, 2020 I typically use Duplicate Array, BUT when trimming that will mess with counts. Quote Link to comment
Boh Posted January 30, 2020 Share Posted January 30, 2020 This is the marrionette. I have only played with it so haven't had to apply it to an actual project. 1 Quote Link to comment
milezee Posted January 30, 2020 Author Share Posted January 30, 2020 @Boh thanks, I have no idea how to use a Marionette, is it difficult ? Quote Link to comment
milezee Posted January 30, 2020 Author Share Posted January 30, 2020 @Boh had a play, really interesting, there's some clever people out there 😃 came across an issue, or maybe its me, not sure, I changed the colour/fill of one of the symbol patterns, it seems to only part work 🤔, any ideas ? (screenshot attached) Quote Link to comment
Boh Posted January 30, 2020 Share Posted January 30, 2020 I'm afraid I'm somewhat of a marionette noob too however I think in your screenshot the tiles that haven't updated are the one's that have been trimmed. I think the marionette trims some symbols to fit into your polygon but these trimmed ones are turned into from symbols into groups so they won't update if you edit the symbol. Quote Link to comment
Boh Posted January 30, 2020 Share Posted January 30, 2020 Maybe you have to rerun the command with your edited symbols. Quote Link to comment
milezee Posted January 31, 2020 Author Share Posted January 31, 2020 @Boh yeh it seems its the perimeter objects which don't retain the new fill colour after they been trimmed, have tried it with image fills too, same result, have left a comment over on the @ComputerWorks page, maybe they can advise, or a workaround, cheers for this anyway, its a very useful tool 👍 Quote Link to comment
Boh Posted January 31, 2020 Share Posted January 31, 2020 So it looks like if the symbol element fill is by-class then the marionette should ake up your symbol edits throughout the polygon. 1 Quote Link to comment
Boh Posted January 31, 2020 Share Posted January 31, 2020 Let me know how you get on as I think this tool could be really useful. I played around with it a bit more but couldn't get it to work properly as a menu command. Quote Link to comment
M.Graf TH-OWL Posted January 31, 2020 Share Posted January 31, 2020 @milezee in the symbol, the attributes of every polygon have to set by "fill by-class" - (one class for every color!) Greatings 2 Quote Link to comment
milezee Posted January 31, 2020 Author Share Posted January 31, 2020 @M.Graf TH-OWL thanks for this, its a very useful tool 👍 @Boh yes going to mess around a bit more, completely new to Marionettes so guessing what I can or can't change. Can we add new classes with image fills etc ? Quote Link to comment
milezee Posted January 31, 2020 Author Share Posted January 31, 2020 @Boh very clever little tool, so many uses 😃 am scared to change too much in case i break it 🤣, Quote Link to comment
Boh Posted January 31, 2020 Share Posted January 31, 2020 It also occurred to me that instead of using this marionette you could also just create custom tile fill resources in the RM which is super easy and doesn’t require lots of classes etc. tile fills can be mapped and scaled with the attributes mapping tool so you could quickly generate a bunch 2d options. The advantages of the marionette is that you can also use data visualisation as well as extrude the geometry for 3D work. i think you can use worksheets to create a list of full tiles, cut tiles etc which is handy for costing and ordering purposes. Quote Link to comment
milezee Posted January 31, 2020 Author Share Posted January 31, 2020 @Boh have you tried getting this to work using your own custom made symbols ? I tried and it just hangs my machine, have to force quit, the command starts, tells me how many shapes it is going to generate, but then just get a beach ball spinning away 🤔 @M.Graf TH-OWL any ideas ? Quote Link to comment
Kevin Allen Posted January 31, 2020 Share Posted January 31, 2020 Maybe I missed it, but I would want a count of the tiles and types. I'd want them in 3D. Not sure there's a good way to count symbol, or keep records attached... Quote Link to comment
Boh Posted January 31, 2020 Share Posted January 31, 2020 @milezee I did try a super simple one of my own and it worked. Did you have the symbol options set as per the guide? Did you have 3 locii set up correctly? Suggest creating new ones from duplicating the sample ones provided. 1 Quote Link to comment
milezee Posted January 31, 2020 Author Share Posted January 31, 2020 @Boh yeh followed the guide, set up 3 loci points, will try duplicating and editing from there, cheers 👍 1 Quote Link to comment
milezee Posted January 31, 2020 Author Share Posted January 31, 2020 @Boh i think its where i'm putting the loci, struggling to understand it, i've been trying a simple hexagon tile, can't get it to work 😕 Quote Link to comment
Boh Posted February 1, 2020 Share Posted February 1, 2020 The symbol geometry can’t overlap in the tile pattern. As I understand it one locus is at the origin the other two give the x and y displacement of the symbol pattern. Note that the instructions suggest allowing for the tile gap when setting out locus points. This will help ensure there is no coincident symbols in the tile pattern. Perhaps you should test your custom patterns as they suggest before running them in the marionette. Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.