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multiple surfaces in window sidelights?


bc

Question

See the attached shot of a door with sidelights.  Notice the frame and muntins are seemingly multi-surfaced as if there are two surfaces fighting for recognition by the OpenGL render mode.

How do I get rid of this?

Thanks

bc1929120518_ScreenShot2020-01-25at9_20_38AM.thumb.png.ad203d29fa269b9bd0932627dfc9a254.png683371955_ScreenShot2020-01-25at9_28_05AM.thumb.png.e36f47a322b1691973807bfe2e706eee.png

 

edit:  I notice that if I turn off Include Muntins, they go away and I am left with just the sidelight frame. so apparently when muntins are applied VW also reapplies the frame and hence the conflict.  Why would the frame be re-added? You are specifying muntins.

 

Edited by bc
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