arquitextonica Posted January 23, 2020 Share Posted January 23, 2020 Hello! I´d like to create a Node Object or Command with this shape. The geometry is fairly simple, rectangle with thickness and minor offsets. What I can´t wrap my head around is how to build the base network for the two methods. For the NodeObject I´d like to build it from two "draggable" points. How can I input them in VW and reference them in a Network? For the Command method, I´d build it with two clicks on the opposite corners of the pre-built window-set (Windows are built from several joint modules). How can I reference "clicks" in a network that will be later a wrapper and then a command? Thanks a lot in advance for any help, it will be very much appreciated!! Quote Link to comment
m.graf Posted January 23, 2020 Share Posted January 23, 2020 (edited) with "MouseClick's" - i don't know, but the CritNode with ((SEL=TRUE)) works with selected objects, but you can test this only with the Command method in a wrapper or MarionetteObjekt very simple with named objects and the input nodes "name" or "controlgeometry" Edited January 23, 2020 by m.graf 1 Quote Link to comment
m.graf Posted January 23, 2020 Share Posted January 23, 2020 DomC has build a very good script ... for windows, doors... Quote Link to comment
arquitextonica Posted January 23, 2020 Author Share Posted January 23, 2020 I discovered by dumb luck that a prism "object node" made with Marionette will "drill a hole" in a wall when you attach the prism to it. What I don´t get is how to define the parameters of the frame. I thought I had it but the only one that is right is the "Dicke" (Thickness) everything else makes no sense. Can it be because I modelled it "flat" (XY) and turned it afterwards? How can I define a vertical rectangle from the beginning? Thanks in advance!! Quote Link to comment
arquitextonica Posted January 23, 2020 Author Share Posted January 23, 2020 @m.graf I´ve been working with it, but relies too much on symbols. I want to control the geometry through the hole... Quote Link to comment
m.graf Posted January 23, 2020 Share Posted January 23, 2020 (edited) delete Edited January 23, 2020 by m.graf Quote Link to comment
m.graf Posted January 23, 2020 Share Posted January 23, 2020 (edited) Rectangle to 3d and build the window for you... in the file is also a node for setting the hole in the wall you can also get the Wallthickness by Marionette, let my know if you want the script 2d_to_3d.vwx Edited January 23, 2020 by m.graf 1 Quote Link to comment
arquitextonica Posted January 23, 2020 Author Share Posted January 23, 2020 Thank you very much! I got to get used to the Marionette way. Coming from MANY years of "vices" in Grasshopper needs a lots of efforts to get used to it. Will test your network in the office tomorrow, thanks!! Quote Link to comment
m.graf Posted January 23, 2020 Share Posted January 23, 2020 it's getting better... here is some new stuff for you: 2d_to_3d_V2.vwx 1 Quote Link to comment
arquitextonica Posted January 24, 2020 Author Share Posted January 24, 2020 Vielen, vielen Dank! Es ist echt toll und erklärt viele Sachen das für mich "kömisch" wären. Quote Link to comment
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