JAC71 Posted January 21, 2020 Share Posted January 21, 2020 Hi, I'm having trouble applying a white graphic to an extrusion. The final rendering will represent signage at a trade show - white type on a red background. I have a logo png with a white typeface and no background. Does VW interpret an empty/clear alpha channel as white, then in this case, create an all-white file that can't be masked? Or am I completely misunderstanding how this works? Appreciate any info, JAC71 Quote Link to comment
Kevin Allen Posted January 22, 2020 Share Posted January 22, 2020 I would make the art as it should render; red text on a white background, appropriately sized, and either texture a 3D Polo or create and Impage prop. what you describe will knock out the area around the text and just show white text. Quote Link to comment
JAC71 Posted January 22, 2020 Author Share Posted January 22, 2020 Thanks Kevin. Will ping the graphics team. Still want to understand how this works though - is it possible to use a white graphic with no background as an image-based color shader in a texture? Quote Link to comment
Kevin Allen Posted January 22, 2020 Share Posted January 22, 2020 well, yes. The graphic file you describe should be able to display ONLY the text in white using the Alpha channel for transparency. To me, that would be great if the text were being applied directly to a structure. For what you describe, I think I'd make the sign s its own object. Quote Link to comment
JAC71 Posted January 22, 2020 Author Share Posted January 22, 2020 Thanks again, I appreciate you taking the time. You're right, I do need to create objects in most of these cases - often these are structures that will be submitted to a scenic shop for construction, so all dimensions are critical. Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.