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Christiaan

OpenGL erroneously rendering extents before cut plane of Section Viewport

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Is anybody else experiencing an issue with OpenGL erroneously rendering the extents before the cut plane of Section Viewport? I have a bug report being looked into but I wanted to check if anybody else has experienced this and if they found a workaround, because I have a deadline next week.

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Hello,

 

I am having the same problems. Have created a design based on a cylindrical shape with internal components. I section the model from the design layer (using the section line tool or clip cube does not matter, I get the same results) and the render will disregard the position of the section line and come out showing the exterior view of the Cylinder  as if I had done a front on exterior elevation, although the section style information will display correctly.

 

Did you ever get to the bottom of this?

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Posted (edited)

why is this issue still not sorted?!!!!

The lack of any sense of urgency to sort these issues is just shameful.....ive just wasted an afternoon wondering what was going on with my section - sometimes its fine and redraws correctly, this afternoon it just won't go away....and show extents before cut plane is off/tried on and then off.....you name it I've tried it this afternoon - not impressed...

Bifold doors and round window are supposed to be 'behind' the view...

1460662158_Screenshot2020-06-16at15_21_43.thumb.png.d5c8b5d4a0ad2e5463c84c7df7a6be13.png

Edited by neal-2002

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Posted (edited)

In 'advanced properties' for the highlighted section > change 'extents before cut plane' to 'Finite depth' =1 seems to be working as a workaround for anyone having this issue...(so it only shown 1mm of plane behind the view..)

 

but - we should be having to do this!!

Edited by neal-2002

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