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OpenGL erroneously rendering extents before cut plane of Section Viewport


Is anybody else experiencing an issue with OpenGL erroneously rendering the extents before the cut plane of Section Viewport? I have a bug report being looked into but I wanted to check if anybody else has experienced this and if they found a workaround, because I have a deadline next week.

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I am having the same problems. Have created a design based on a cylindrical shape with internal components. I section the model from the design layer (using the section line tool or clip cube does not matter, I get the same results) and the render will disregard the position of the section line and come out showing the exterior view of the Cylinder  as if I had done a front on exterior elevation, although the section style information will display correctly.


Did you ever get to the bottom of this?

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