Ryan Seybert Posted January 19, 2020 Share Posted January 19, 2020 (edited) Hi All, Need some help on something. I'm trying to model a pretty complex structure based on a drawing that I received from the vendor. Unfortunately, I believe the original file was exported poorly, likely on purpose as its been a battle to get a drawing in the first place. That being said, I'm trying to create some surfaces of the exterior of the structure. I traced the main surface lines with NURBS curves, however, when I try to loft or "create surface from NURBS curves" it either fails or creates something that isn't what I'm trying to model. Attached to this post is a screen capture video of what I'm trying to model based on the NURBS curves. I'm not understanding why it will not loft between all 4 curves. The closest I could get is lofting between the bottom 3 curves but then it fills in some random curve up top. I really need it to populate all 4 curves at those specific paths. There is another bit of geometry, the curve in the middle that you can't really see, is curve the structure makes at that point. I've tried dicing everything down and creating a surface and use that curve as a mirror line but I couldn't get a surface to be created in any way. How do I get this to work? I've made sure all curves have the same degree number as well as going the same direction as its "parallel" partner. I've been through every video I can find and after almost 20 hours of banging my head against this I'm ready to give up out of frustration... except that's not an option. Why can't I simply say create a surface using these 5 curves? SO, some help would be greatly appreciated. Thanks in advance. Screen Recording 2020-01-18 at 4.19.50 PM.mov Edited January 19, 2020 by rseybert Quote Link to comment
markdd Posted January 19, 2020 Share Posted January 19, 2020 Try this method Loft Surface.mp4 Quote Link to comment
Ryan Seybert Posted January 20, 2020 Author Share Posted January 20, 2020 (edited) @markdd Thanks for the video. I gave it a try and it worked for the most part. The biggest challenge is that I need to keep the exact geometry of the edges. It seems that every time I loft or create surface from NURBS curves it alters the perimeter, preventing an exact fit with the rest of the model. Could that be the NURBS count or some other setting? It would get even worse once I subtracted the lower potion to cut out the openings on the side. That being said, I had to abandon that process due to timeline and stick with some of the original mesh geometry that we received. I was able to clean it up and purge out all the 3D Polygons that were onto of the original mesh surface, likely came over in the import. My new question is this, how to smooth out the facets? They appear in OpenGL as well as a final render. I've tried changing the mesh smoothing options in the Document preferences with no luck but I believe thats not what I'm looking for here. Pictures attached for reference. Thanks again. Edited January 20, 2020 by rseybert Quote Link to comment
line-weight Posted January 20, 2020 Share Posted January 20, 2020 @rseybert my recent experience trying to use NURBS curves has led to me the conclusion that VW simply isn't much good at them, if you want accuracy. You might find some of this thread (perhaps more towards the end) of interest. Quote Link to comment
Kevin McAllister Posted January 20, 2020 Share Posted January 20, 2020 Ah, the saddle-span tent..... I've spent way too much time trying cleaning up models of it. It is possible to make a close representation using NURBS, but it will have surface breaks because of the complexity of the surface. Try doing it in quadrants. Vectorworks is not necessarily the best option because you have very little control over the NURBS tolerances when making surfaces. These days I just use the manufacturer's mesh model like you are. Its unfortunate that its so low res. I have the faceting in my renders as well. Kevin 1 Quote Link to comment
Ryan Seybert Posted January 20, 2020 Author Share Posted January 20, 2020 @Kevin McAllister You are correct, sir. The model we got from them is rubbish. Unfortunately, my client doesn't accept the low res and keeps telling me I need to fix it. Usually with the word "just". I've tried in cutting it in quadrants but it creates more of the misaligned "seams". I guess I'll keep banging my head against it. Quote Link to comment
line-weight Posted January 21, 2020 Share Posted January 21, 2020 12 hours ago, rseybert said: My new question is this, how to smooth out the facets? They appear in OpenGL as well as a final render. I've tried changing the mesh smoothing options in the Document preferences with no luck but I believe thats not what I'm looking for here. Pictures attached for reference. Are they actual mesh objects (rather than groups of 3d polygons)? Also, have you tried fiddling with the OpenGL options (crease angle can be adjusted here as well as in document preferences)? Quote Link to comment
Ryan Seybert Posted January 21, 2020 Author Share Posted January 21, 2020 @line-weight I've messed with the OpenGL settings with no luck. They are all meshes. At one point, they had 3D polygons surrounding each facet to make up each individual "tri". Once I removed the, it looked cleaner but still faceted. Joining or composing all of the individual meshes did not yield a smoother mesh. Quote Link to comment
Benson Shaw Posted January 24, 2020 Share Posted January 24, 2020 (edited) @rseybert - Sorry if this is too late to help. But I was irked we couldn't get it to work, so mulled it over and came up with some proof of concept solutions. Center needs Loft Surface - No Rail Mode Ends need Loft Surface - One Rail Mode Setup for both requires several NURBS Curves: fabric edges, central sag guide, several profiles. Surface "ballooning" can be prevented if the profiles are evenly spaced (shown), or progressively spaced (but that's a more difficult task). Results shown are tolerable surfaces. Because of the pointy truss, each loft results in a group containing two surfaces. Without knowledge of the real world dims and parameters, these surfaces may not represent how the fabric actually tensions from the various supports and pulls. My loft profiles are drawn by clicking 3 vertices onto the 3d Loci, therefore they are shaped as vwx NURBS curves. They may not represent the actual fabric shape. If the profiles adjacent to that pointy support truss are fattened up a bit, some of the concavity can be reduced. But it's a lengthy description to alter them, so examples here show the basic 3 vertex curves. Enjoy! -B SaddleSpanTent.vwx Edited January 24, 2020 by Benson Shaw grammar 4 Quote Link to comment
line-weight Posted January 25, 2020 Share Posted January 25, 2020 Good work @Benson Shaw! Is it just an artefact of the rendering that it appears the 'fabric' has a bit of an undulation in the middle of this section? 1 Quote Link to comment
Benson Shaw Posted January 26, 2020 Share Posted January 26, 2020 (edited) Yes, lots of problems with all this! It's all an approximation. My 3 point NURBS may not be close to AsBuilt contours. @line-weight - That ballooning is because (I think) the profiles are all planar so surface squeezes where the spacing is not even, esp realtive to the the truss lines formed from circular arcs. The intermittent profiles should probably curve towards the truss lines Too hard for me to figure the perfect profiles. And, MAINLY, I/we don't know how fabric tensions and stretches, the sag values, the pull point z values, etc, etc, compared to these NURBS and other modeled surfaces. We don't even know if the mfg mesh model represents a close conformity to the installed tent. If model accuracy really matters to a client (Tower inside? Fly a drone? Focus an image?), an existing installation could be measured for AsBuilt dims (point cloud?) and model conformed therefrom. But even that would be questionable for some other installation - temperature at time of install, temp at time of measurement, fabrication/installation variance ( fabric assemblies, pull point placement, tension, temperature, relaxation/stretch over use cycles, etc, etc, blah blah blah.) Seems like the known parameters are the truss dims and the design sags. Every AsBuilt will vary. Then we have the vwx edge faceting and vague conformity in the sweeps (see below). ( @Kevin McAllister pet peeve!) Arrrrg! Some other ways to model this (all fraught with pain, suffering and lack of conformity to the actual conditions): BiRail Sweeps with several intermittent profiles. One Rail Sweep with several "horizontal" profiles. Surface from Curves (just the edges, but duplicate them first) then Interpolated Surface to adjust the sag. Probably others. Lemme know if anyone wants me to elaborate the modeling processes. Maybe others have some better knowledge or process. -B Edited January 26, 2020 by Benson Shaw obsession 3 Quote Link to comment
Grimesbb Posted August 22, 2021 Share Posted August 22, 2021 This is what I am trying to draw. Does anyone have this as a decent model? saddlespan MKAF Roof.pdf Quote Link to comment
Kevin McAllister Posted August 22, 2021 Share Posted August 22, 2021 4 hours ago, Grimesbb said: This is what I am trying to draw. Does anyone have this as a decent model? saddlespan MKAF Roof.pdf 13.76 MB · 2 downloads Ask Tentnology directly. They have a decent model. Kevin 1 Quote Link to comment
Grimesbb Posted August 31, 2021 Share Posted August 31, 2021 On 8/22/2021 at 6:56 PM, Kevin McAllister said: Ask Tentnology directly. They have a decent model. Kevin Yes, I have reached out to them via email and phone. I have not heard anything back other than they really do not wish to share this file, privacy, etc. I am still hopeful. I have two customers whom have purchased this system and they do not have the file from Tentnology, only the pdf file. Thank you, Quote Link to comment
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