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gSDK->ConvertToPolygonN() does not preserve the original


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This function does not return nil on failure (VW2019 SP5.3), instead it seems to be returning the original object.


Worse, I have not been able to find any documentation as to which object types are supported by the function.


So far I have found that passing it a kLine2D returns the original object, thus the following snippet destroys the original drawing:

MCObjectHandle tempPoly = gSDK->ConvertToPolygonN(h, (Boolean) true, 512);

if (tempPoly)

Fortunately this causes our plugin to crash, so our users have not lost data (yet)

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