Grzegorz Krzemien Posted January 6, 2020 Share Posted January 6, 2020 Hi all! Is there a way to import multiple geometry into network in the same way, as it works for Control Geometry node? E.g. there are 3D points created by hand (as loci). I want to use them as starting points for geometry generated by network, but at the same time I want to keep the ability to relocate them (just like control geometry works but for multiple objects). Tried to use polygon as an input and read its corners as desired 3D points, but this method fails, if there is a need to use two or more sets of points. Thanks for any help! Quote Link to comment
Marionette Maven Marissa Farrell Posted January 6, 2020 Marionette Maven Share Posted January 6, 2020 My approach to this would be to use 3D control point nodes. If you can provide a small file or image demonstrating a simplified object you're trying to create, I can mock up a small network for you. Quote Link to comment
Grzegorz Krzemien Posted January 6, 2020 Author Share Posted January 6, 2020 @Marissa Farrell I've posted second topic about my new version of Gravity Node where my problem occurs. In my file on layer 002 there are two sets of points. I wanted to make each set of points as an single input that I later connect to my Force source node. GravityNodeV2.0.vwx Quote Link to comment
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