Peter Telleman Posted December 4, 2019 Share Posted December 4, 2019 Hi everyone, I'm struggling to do something that I'm not sure is possible. I'm assigning a colour in the attributes of a symbol to help identify it's type for building drawing purpose. But I would also like to use those symbols in a presentation with, let's say, an aluminium texture, not showing the colour peviously selected. Is it possible to have this in the symbol's values, so I can have it look different in for instance openGL en final quality renderworks?? thanks for any help, Peter Quote Link to comment
Hans-Olav Posted December 4, 2019 Share Posted December 4, 2019 Hi Peter You can have both a distinct color as a fill (for 2d views) , and also a aluminum texture used for 3d views. Otherwise the datavisibility functions is great if you need to show different attributes in a viewport. http://app-help.vectorworks.net/2020/eng/index.htm#t=VW2020_Guide%2FViews%2FApplying_a_data_visualization.htm%23XREF_53064_Applying_multiple&rhsearch=datavisibility tool Quote Link to comment
Peter Telleman Posted December 4, 2019 Author Share Posted December 4, 2019 Hi Hans Olav, thanks for the reply. So it's not possible to put the two different view options in a symbol? Because the build plans are also in 3D (top just 2D topview). I've attached a piece of truss in the colour I want it. So with data visibilities you could change how it looks in a viewport, that might be an option then. Is that new for 2020, or is it also possible in 2019? test truss.vwx Quote Link to comment
Hans-Olav Posted December 4, 2019 Share Posted December 4, 2019 I made a sheet layer with two viewports. one render using texture the other without. see file test truss shettlayer.vwx Quote Link to comment
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