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New camera object is fussy and does not play well with interface
Asked by
grant_PD
Asked by
grant_PD
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First off, we need to have dynamic camera stands that allow the camera object to raise and lower. It's useless to place a camera, on a stand, with a lens, and have control over it EXCEPT how high the lens/body is.
When I place a camera, it is very difficult to get out of it once I am viewing through it. I look at the camera palette, and if I have clicked off of it, it does not show as active. It disappears from the OIP. But if I change the view with standard view modifiers (number pad), the camera object takes those views as its new setting. What's worse, it disappears from the model and is replaced by a locus.
Why does it not show as active in the camera palette? How can it be active when I've deselected it? I have to click on the cropped view (which does not show up as blue as per the video in the help file) and then click the deactivate button.
This is not intuitive.
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