Steven Morgan Posted November 21, 2019 Share Posted November 21, 2019 Looking for a solution when in Top/Plan view. I would like to be able to have different 2D geometry for a fixture that is yoke down vs yoke or a batten that is horizontal vs vertical. Right now I do this with separate symbols for each 2D orientation. Obviously 3D is simple because I can just rotate the fixture. I was hoping to accomplish this using Low, Medium, and High Level of detail in the Component Edit dialog while editing a symbol. Just make each level of detail a different orientation. This idea works except the only place I can choose which detail to see is in Sheet Layers. I would like to be able to choose this in my Design Layer as well. Is that an option at all? I may be missing something. Open to other ideas if anybody has a nifty way of solving this. Thanks! 1 Quote Link to comment
JBenghiat Posted November 25, 2019 Share Posted November 25, 2019 The visible level of detail applies to the entire view or viewport in order to simplify the drawing at smaller scales (and in 2020, increase navigation speed when zoomed out). This won't help you here. Separate symbols is the way to go. Use classes to maintain visual consistency and Lighting Symbol Maintenance to maintain data consistancy. Quote Link to comment
scottmoore Posted November 25, 2019 Share Posted November 25, 2019 (edited) I agree. I’ve always been a proponent of creating three symbols per symbol type (hanging, floor and yoke out) to avoid the 3D rotation and the various issues that can cause. It also completely solves the challenge you are describing. Edited November 25, 2019 by scottmoore Quote Link to comment
Steven Morgan Posted November 25, 2019 Author Share Posted November 25, 2019 Sounds good. Thanks guys! Quote Link to comment
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