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Amorphous - Julian

‘Create Viewport’ from within a Symbol

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Often, we ‘create a symbol’ to isolate an object from its context.

 

It would be great to be able to create a view of this isolated object from within the symbol.

 

An example of this is- you model a piece of joinery, and turn it into a symbol. You then want to create a hidden line render of this symbol on a sheet. 

 

It would be far easier to create this viewport from within the symbol, than to try to isolate it by class or other means outside of the symbol.

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Essentially you want Viewports to be able to "look at" at a symbol instead of a layer. I wished for this years ago. It would be a good way to do details and isolate elements. It would be even more useful with the recent addition of components to symbols ( @Matt Panzer are you listening 🙂 ).

 

Kevin

 

 

Edited by Kevin McAllister
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There are several cool ways this could be implemented.

Drag-Drop a symbol to a Sheet Layer to automatically create a Symbol Viewport

Right-Click on a symbol in the RB or on a DL to do the same

Symbol creation options - Create SVP

In the OIP - Create SVP button.

 

it's clear that this is a really important enhancement- as we regularly create unnecessary Design Layers to host an unnecessary instance of a Symbol simply to be able to create such Viewports

 

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14 minutes ago, bcd said:

There are several cool ways this could be implemented.

Drag-Drop a symbol to a Sheet Layer to automatically create a Symbol Viewport

Right-Click on a symbol in the RB or on a DL to do the same

Symbol creation options - Create SVP

In the OIP - Create SVP button.

 

These are all fantastic ideas.

 

14 minutes ago, bcd said:

it's clear that this is a really important enhancement- as we regularly create unnecessary Design Layers to host an unnecessary instance of a Symbol simply to be able to create such Viewports

 

^ This. I would have so many fewer layers in my drawings......

 

Kevin

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Me too. I think Ia also sked for this years back as well. I generally use the edit symbol functionality to detail parts of a design, or I have to have a design layer. Being able to create a SLVP from the edit symbol window would clean up my files.

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This would be amazing - especially for those of us working in a 'Hybrid symbol for everything' workflow.

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On 11/21/2019 at 4:41 PM, bcd said:

we regularly create unnecessary Design Layers to host an unnecessary instance of a Symbol simply to be able to create such Viewports

 

 

Why do you do that?

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29 minutes ago, shorter said:

 

Why do you do that?

 

In my case i do this because I design allot of products / furniture.

 

For example: when i design a table with a wooden table top  I create  part symbols and assembly symbols.

Each part, in this case a screw, piece of folded sheet metal, a wooden table top, etc, gets his own part-symbol (P_01, P_02, P_02)

Each assembly gets his own symbol as well: main assembly > A_01, sub assembly > A_02, A_03, A_... etc.

Al these individual part-symbols and assembly-symbols have there own individual design layer, and there own individual sheet layer that all correspond with the symbol name.

The separate design layers are needed to be able to create sheet layers with views of each specific part or assembly.

 

I would be amazing to just be able to drag-and-drop symbols on sheet layers for the creation of viewports (left, right, top, bottom, back, isometric, perspective)

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