KingChaos Posted November 20, 2019 Share Posted November 20, 2019 (edited) Good morning, after a while practicing VW i now think there might be some way for me to "resurrect" dead geometry with the marionette tool. I got a spot geometry and i want to make it rotate/inclinate the spot and maybe dim its lightsource with a marionette code, if this is possible too. MAybe u can verify or falsify my thoughts here. Is the "create custom object node" the right thing i need here? IF so, i need a little help to use the marionette script to do it. How the placement of the predesigned geometry will work. But so far i dont know how to use the marionette to place a predesigned spot geometry and how does it work for me to put it into a vwx file. how IS it possible, to rotate the spot (inclination) around a predefined axis? I think i need a simple line in the axis where i want to incline it with a name to define the rotation axis for a rotation node. Then i will make a inputnode for the angle of the inclination and a float input for the percentage of the lightsource (dimming). WIll this work somehow? IF i succeed with this, i can really make parametric objects out of dead geometry. How to wrap it so, that i can use the parameters of the marionette to manipulate the spot? BR KC Edited November 20, 2019 by KingChaos Quote Link to comment
KingChaos Posted November 20, 2019 Author Share Posted November 20, 2019 thats how me as a marionette newbie thinks i might work somehow, but how to continue? Quote Link to comment
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