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Glitter effect


_Alex_

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You could do it in VRay with car paint flakes.

But this would mostly be really visible in Animations only.

 

To fake it in VW RW Render I would go with a highres Diffuse Map

of the Stone and experiment with a suitable flaky Reflection Map.

It should look nearly the same in Still Renderings but the sparkling

Effect would not happen in Animations.

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If I search Resource Manager for "Granit Black RT" with RW Texture filter on.

I find a Material that is about what I think of.

(Unfortunately it is not tile-able)

Could be in VSS Libraries.

 

And it has only a Diffuse Map.

But if you look at that Map (click on Image Effects, to see it a bit larger)

This is what I mean.

Search the Web for such a Texture Map (tile-able) and apply it to

Diffuse AND Reflection.

 

 

C4D has such a Material too in its Library :

 

Screenshot-112.thumb.jpg.d4a21738196ec7ae9ebd725c83a002f6.jpg

Edited by zoomer
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11 hours ago, zoomer said:

If I search Resource Manager for "Granit Black RT" with RW Texture filter on.

I find a Material that is about what I think of.

(Unfortunately it is not tile-able)

Could be in VSS Libraries.

 

And it has only a Diffuse Map.

But if you look at that Map (click on Image Effects, to see it a bit larger)

This is what I mean.

Search the Web for such a Texture Map (tile-able) and apply it to

Diffuse AND Reflection.

 

 

C4D has such a Material too in its Library :

 

Screenshot-112.thumb.jpg.d4a21738196ec7ae9ebd725c83a002f6.jpg

WooooooooW Thank you very much!!!

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