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Smooth hill

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if you are referring to using a terrain model, just set multiple pad modifiers at various elevations to modify existing terrain. Or by double clicking the DTM you could use the proposed site model surface button (or existing) and use the sculptor to create the mound. Or if starting from scratch you could create concentric lines representing the elevations required convert to 3D polys and set a z value for each then select all and create a DTM.


Hope this helps.

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Ensure you have smoothing applied in the Terrain Model settings. Also much of that is caused by vertices and how many or not you have. also what is the final applied texture on this? textures will often hide that. feel free to send me the file and I can look through it and help you through what you have. PM it to me if you like.


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@rowebar97 yes you are correct. check your settings and ensure that your OpenGL is set to high.


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