nathanhesslewood Posted November 12, 2019 Share Posted November 12, 2019 I'm still new to Vectorworks and trying to push our studios rendering quality One thing I'm struggling with is setting scenes for our exhibition stands, at the moment I render out .pngs and do the "setting of the scene in photoshop" this is especially difficult if our stands have glass that you can see right through the hall environment behind Please take a look at the attached image (this is not our work) I would like to achieve something like this but hopefully via renderworks backgrounds as opposed to geometry and slowing render times too much? but I'm struggling to create where the perspective will align and have a nice seamless fall off to the concrete floors. Does anyone have a workflow for something like this or is meddling the hall venue the only viable way Thanks in advance, Nathan 1 Quote Link to comment
Kevin Allen Posted November 12, 2019 Share Posted November 12, 2019 Looks, to me, like you would need to model the floor and the ceiling grid, and use a black background, Keep the light restricted tot he area of the stand. Quote Link to comment
Vectorworks, Inc Employee Dave Donley Posted November 12, 2019 Vectorworks, Inc Employee Share Posted November 12, 2019 It also sounds like Camera Match could be helpful to align your background image with your rendering. Quote Link to comment
EAlexander Posted November 12, 2019 Share Posted November 12, 2019 In your example, it is really the light falloff that gives the space the vastness. I think you just need to model a huge floor and a grid and keep the lighting focused around the stand so it falls off nicely. Once you build a few basic scenes, you can use them for templates to render out multiple projects. Quote Link to comment
scottmoore Posted November 18, 2019 Share Posted November 18, 2019 On 11/12/2019 at 2:20 PM, EAlexander said: In your example, it is really the light falloff that gives the space the vastness. I think you just need to model a huge floor and a grid and keep the lighting focused around the stand so it falls off nicely. Once you build a few basic scenes, you can use them for templates to render out multiple projects. I would agree. You can make your facility render as simple or as complicated as you like. Use textures in place of some of the complicated geometry to keep render times down. Quote Link to comment
HEengineering Posted November 19, 2019 Share Posted November 19, 2019 I would certainly give camera match a go. it takes a little bit to get the hang of it, but Id be happy to assist if needed. You'll need an image that you place the model into. Quote Link to comment
nathanhesslewood Posted December 4, 2019 Author Share Posted December 4, 2019 for those that are interested, and thanks for peoples input, we're getting somewhere with this! Ill post some results once the projects/clients/presentations allow Thanks a lot 2 Quote Link to comment
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