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Subdivision and a texture surface hatch

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Hi all,

 

How do I control the direction of a (texture) surface hatch when applied to a subdivision? Attribute mapping doesn't work and I don't see any controls in the OIP?

 

It doesn't matter if I select the whole subdivision of just one face.

 

Please see attached

 

kuva.thumb.png.756f806a415157aa90c24c3500b615d7.png

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Ok thanks. That answer was exactly what I was afraid of...  🙂

 

As a workaround I can change the subdivision object to eg. a 3D polygon and then map that. However, having to do so doesn't make any sense - what's the point of a subdivision object if it cannot be mapped=rendered properly?

 

...Or am I missing something obvious? Or is this something that has been completely overlooked?

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Keep in mind that Subd and textures are sometimes not the best friends. Mapping is getting better but every now and then, depending on how a specific texture pattern runs...well...I am glad people are looking into it.

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if you convert, keep a copy of the subdivision for future edits. I'm not an engineer, but I can see how mapping directions on faces could be an issue.

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I cannot apply the mapping to a subdivision object even manually, that's the problem. Automatic operation would be great, but now I just want access to mapping controls.

 

 

 

 

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I think I've had the same issue. I generally use simple procedural textures. I recall trying to get a wood grain. but I could not control the direction, so I modified the design.

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