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Glass Texture looks odd after rendering.

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I've made a coloured glass backsplash that should be completely blue in the attached photo. However in render works it shows swaths of white that shouldn't be there. Any ideas what might be causing this? I thought it was the lights I installed but I've turned them off and still get the white.

Thanks for any suggestions.

Interior 1.2.jpg

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Looks like the wall and the splash-back are fighting each other. How about moving the splash back a few millimetres  closer to the camera?

Edited by markdd
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