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3d snapping

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Originally posted by islandmon:

Due to veretex stacking, it's imperative to snap in orthogonic 30? view to get the correct vertex/edge/plane. VW is very sensiive to vertex 'over-load' and I think this is beneficial as it errors on the side of caution. The default Z snap =0 even if the X&Y are correct.


sorry but I don't follow you. I'm new to vw in 3d and don't understand exactly what you mean by "orthogonic 30? view" and "The default Z snap =0 even if the X&Y are correct".

Do you mean I'd work in View>Projection Oblique 30? or something like this?

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